﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;

namespace SpectrEngine.Framework
{
    public interface IUpdateableItem
    {
        int UpdateOrder { get; }

        bool Enabled { get; }

        event EventHandler UpdateOrderChanged;

        event EventHandler EnabledChanged;

        void Update(GameTime gameTime);
    }
}
